SCAD x The Mill
① Week1
Trail Mix
Team Member
Wyatt Clark (PT Production)
Duck Sandy (RT Textures)
Soi Park (Fx)
Yilin Zhao (Fx)
Concept
- Trail mix bag as a planet in space
- Snack package as central planet with nuts orbiting
- Product packaging shaped like a planet with ingredients around it
- Playful space-themed snack commercial
- Snack package as central planet with nuts orbiting
- Product packaging shaped like a planet with ingredients around it
- Playful space-themed snack commercial
Fx Reference
vimeo.com/317243347
by Yinfinity
www.youtube.com/watch?v=KTjV4ulyZUM
by BlueZi
https://yetimotion.com/project/pitatakia/
by Yeti Pictures
Camera Reference
vimeo.com/72173325
by Method Studio
www.youtube.com/watch?v=BdL8G2huSPM
by Hoegaardenkr
https://arthurbaum.com/unreal/confrontation/
by Arthur Baum
Fx Test (Houdini & Unreal Engine)
Shot 2 - Floating Ingredient
Please slide the image below to view the process
Unreal Niagara Import Test
Shot 4 & 5 - Magic Particle Trail
Please slide the image below to view the process (For the Test 2)
Please slide the image below to view the process (For the Test 1)
Unreal Niagara Import Test
Soi and I tested the workflow between Houdini and Unreal Niagara this week. In the first test, the particle animation was very choppy and different from Houdini's mplay output. I then switched to a velocity field approach, abandoning the Pathdeform method. The second test resulted in fewer particles, significantly reducing simulation time. After importing into Unreal, the result of test2 closely matched the Houdini mplay output.
Yilin Zhao / SANM560 / SCAD x The Mill